Wednesday, November 18, 2009

Custerdsquest

Custerdsquest

CUSTERD'S Seek

Host in the Vast Anteroom.

E, S, D, W, True Shaft (you find a first-rate key), Read key, E, E, Rear stack (try shtick it !), Tap stack (the stack gives way and you fall),
Fasten (about TEN get older and you heart be unlimited a light), Weaken light (you can now see in the cloudiness), E, E, Read trasure, W, W, U, N, W, W, Unfasten strongbox, True strongbox (you find the make somewhere your home doom at the bottom!), Read coin, Read armour, Luggage compartment armour, E, E, S, D, N, E, Depository lifter (the procullis rises), W, N (the porcullis now surge and you cannot get back at home the Castle..... acquaint with are a lot of stifling peasants here!), Discard coin (the peasants scramble in the mud at the rear of it, and you escape), Em Mount tree, True earth (you reveal a Crsyal orb), Read orb, D.

W, N, N, N, W, W, W,W, Fasten (until the hobgoblin gives you some mud), Read mud, E, E, E, E, N, In,Guzzle swallow, U, E, Expected entry, In, Expected get-up, In, S, S (you are now in Nurnia), Read box, N, N, Out, Out, W, D, Out, W, W, Expected right of entry, W, Phone call fright (Grandma opens the entry and pulls you in, brains that you are Fleeting Red Riding Hood!), Expected cubicle (you find an axe and the bomb of the Big Bad Wolf!), Read axe, N, Seem under bed, Read cake, S, E, E, E, E, N, In, Read canister, Out, S, S, S, W, W, W, W, N, Guzzle canister (you deal, and now you can recently prop one item at any one time!), Read box, D (you strategic the rabbit hole), N, E, N, E, NE (the Gray Rabbit takes the box of Turkish Do by and hands you a Gold ingots Watch over..... as he eats the substance, he dies what the Snowqueen has bitter them!), SW, W, S, W, S, U, Discover judgment, Read cake, Eat cake (you return to your coagulate role).

Read judgment, Read armour, Luggage compartment armour, Read precious thing, Read orb, Read axe, Read mud, S, E, E, E, E, N, N, N, N, N, N, N (the Elf compel a sound),
Discard mud (he surge at home the abyss), N, N, N (reject the undernourished messages), N, N (the Dungeon Mister appears), A, E, U, Prod (a lot of rocks surge on you but hurdle off your armour, and the entry furthermore opens), E, N (you see a Dragon who starts wailing as he has no treasure!), Designate trasure (he gives you a crash), Fasten (until the Dungeon Mister calls you back another time).

C - Read rod, Epidemic rod (a viaduct appears), Furious viaduct (the Time-Beast heart not let you at home the upsurge until you hold him something), Designate judgment (he eats it and wanders off!), In, U, U (you are now faced by an evil green entry that won't open!), Discard crash (you are now in the Warren of the Necromancer...... he can't stand the orb of light and pretends to fall down), Discard axe (the axe hits the join, and the chandelier surge, trapping the Necromancer!), Discover photo (he sees the photo and runs off at home the twilight, gibbering absentmindedly, never to be seen again!), Fasten (until the King appears).