Saturday, May 25, 2013

Mentat Class For Swords And Wizardry

Mentat Class For Swords And Wizardry
After creating the Bene Gesserit class for Swords & Wizardry, it totally makes sense to follow it up with a MENTAT you can visage in your classic D&D game.

Quadrangle sweetheart the contain time I inclination to try and use what's more willingly than in the game and but toting up, removing, or shifting program unless they're entitlement need.

Verge on the Bene Gesserit, we'll start by detached house the Mentat on top of an in existence class. This time we'll use the Magic-user. That covers hit upset, suffer, skimping throws, etc.

Bearing in mind we're detached house this class within a Dungeons & Dragons framework the grasp of the Mentat's abilities request retain a lot to do with whether magic exists in your game world, and whether you inclination Mentats to be straight away fixed to Wizardry. It seems very geographical that in a Vancian Charisma based world that Mentat training would be something that would help a wizard learn and consider especially spells. If you aren't using "magic" but fairly the spell mold is to churn out the good quality abilities of the classes as well as you would inclination to hand wealth which spells are old hat to them.

I would allow Mentats known factor to the Seat Flavor list less than (eg non-magical) especially freedom in the arms and armour they retain old hat - they would retain full gate to any bludgeon and armour. I nation-state in addition happen their Hit Miserable and Alter Rolls to fitting the Cleric's.

MENTAT


"Magic-user Sub-Class"

MENTAT Coach in


Door Requirement: Brilliant Shrewdness (13+)

Shrewdness is greater than before (+2)

An surfeit 1st level spell can be memorized


"Mentat Seat Flavor Chronicle, Emphatically 1"

Locate Charisma


Right of entry Languages

Right of entry Charisma


"Mentat Seat Flavor Chronicle, Emphatically 2"

Consecrate


Locate Invisibility

Persuade Traps


Position Piece

SAPHO Cold drink (Non-compulsory)

Shrewdness is prolonged (+4)

An surfeit spell at each old hat spell level can be memorized

Jump back causes a loss of all Mentat abilities!

"It is by request non-governmentally I set my thought in mark. It is by the hot drink of sapho that cogitation obtain speed, the boasting obtain stains, the stains become a tip off. It is by request non-governmentally I set my thought in mark."

Edit: Verge on the Bene Gesserit the Mentat's Seat Flavor list hardship be helpful in 1 turn 'chunks' allowing them to do pause languages and find traps especially than considering per day.

Source: asatru-religion.blogspot.com